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Customize amount of panning?


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24 minutes ago, Deltakosh said:

This will be possible with next commit using camera.inputs.attached.keyboard.angularSpeed *= 2

I actually tried solving the above problem by using a map and mapping the different keyboard keys to a function that updates the camera.alpha or camera.beta.

  camera.alpha -= Math.PI; // This achieves a solution that I was aiming for
  map["ArrowRight"] = undefined;

But the way the camera moves is very stiff as it moves directly to that position without the smooth transitions that the default settings propose.

How can I make the transitions smoother?

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2 hours ago, Deltakosh said:

if you update camera.alpha or beta directly there will be no inertia

you should just use the angularSpeed I mentioned previously or update camera.inertialAlphaOffset

I like the angularSpeed solution, but is there also a way for the inertia to stop once it reaches the next specific point that I want it to rotate to?

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5 hours ago, Deltakosh said:

Well yes but you will have to check manually what is the current value of alpha and then set inertialAlphaoffset to 0

Thank you so much for your help! One last question, how can I differentiate events for when a key is pressed vs when a key is held.

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