JCPalmer Posted September 24, 2018 Share Posted September 24, 2018 I am using a kinect2 for data capture inside of Blender. For all but the root bone, I am using the absolute joint position method. Trying to use the rotation quaternions is a nightmare, which is not helped by: Blender being right-handed & Kinect2 being left Y & Z dimensions switched Data capturing & not mirroring quaternion method is all or nothing. Complete garbage where you cannot figure out what is wrong. With location data you can sort of see what you are doing wrong. I get decent results, when facing forward, but if I do a twirl location data can never work. I was think of using the quaternion data solely for the rootbone. Unfortunately, the data looks kind of weird. Below, is a clockwise twirl. I have not corrected for being a mirror yet. The second group is using Blender's quaternion.to_euler('XYZ'). Can anyone explain this data? Do people even try to data capture stuff like this? Quote Link to comment Share on other sites More sharing options...
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