blackhawx Posted September 24, 2018 Share Posted September 24, 2018 From a learning standpoint, if you look at the following example from the labs for phaser 3.13 - http://labs.phaser.io/edit.html?src=src/physics\arcade\space.js You will see that its referencing a json file in order to map out the background stars [space.json]. How was that json file constructed? (i.e. was there a particular software that auto populated its fields [filename, frame, rotated, trimmed, spriteSourceSize, etc], or was that all manually constructed? I'm just trying to get a grip on how json files are constructed here. Many thanks! Link to comment Share on other sites More sharing options...
rich Posted September 24, 2018 Share Posted September 24, 2018 It's created by Texture Packer. blackhawx 1 Link to comment Share on other sites More sharing options...
blackhawx Posted September 24, 2018 Author Share Posted September 24, 2018 Can I build a very similar thing on my end with the free version of Texture Packer, or would you recommend the paid version to accomplish this .json task? I'm good with either direction. Link to comment Share on other sites More sharing options...
rich Posted September 24, 2018 Share Posted September 24, 2018 The free version will work fine, but honestly, if you're serious about game dev, even a little bit, it's a fantastic investment. blackhawx 1 Link to comment Share on other sites More sharing options...
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