Zephos Posted September 25, 2018 Share Posted September 25, 2018 Hi all. I am trying to transition between Universal and ArcRotate cameras seamlessly, but haven't been able to figure it out. I want the cameras to show the exact same scene at the time of the switch, and all I really need to change is the control system so I can go from freely flying around to orbiting an object when you select it, and then back to free flight when you deselect it. I have a playground with two spheres you can select and the cameras automatically switch, and you can deselect them by clicking them again. As you will see, if you move the cameras around at all the switch between them gets real janky and sometimes you can't even see the spheres after a switch, even though I am trying to sync the camera positions and targets as best as I know how. I must be missing something. Here is the PG: http://www.babylonjs-playground.com/index.html#VDZ7IF#1 Thanks a lot in advance! Quote Link to comment Share on other sites More sharing options...
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