Jump to content

Rotating / changing angular velocity


jackjack
 Share

Recommended Posts

Hi,

I need to rotate the player's spaceship in zero-gravity space. I tried applying a delta to the ship's angular velocity in update(). However, I could not find an API to get the current angular velocity. I also tried applying a force to the ship (a vector perpendicular to the ships orientation at the front and back of the ship) but it seems a bit complicated for the job, and the results were erratic (which may be my bug).

Any suggestions?

Thanks!

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...