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Rotating / changing angular velocity


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I need to rotate the player's spaceship in zero-gravity space. I tried applying a delta to the ship's angular velocity in update(). However, I could not find an API to get the current angular velocity. I also tried applying a force to the ship (a vector perpendicular to the ships orientation at the front and back of the ship) but it seems a bit complicated for the job, and the results were erratic (which may be my bug).

Any suggestions?


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