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Babylonjs Fps capped at 60fps


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Hi everyone,

    I was wondering, i use this to display the fps of my game:

        this.fpsText.text = "" + Game.engine.getFps().toFixed() + " fps";

I was wondering is the fps capped because i never see anything higher than 60fps, if it is capped, can i un cap it for testing?

Any ideas?

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