DylanD Posted October 2, 2018 Share Posted October 2, 2018 Hey everyone, I was curious if my understanding of how babylonjs and resources work with caching. The way i understand it works is that if I load a resource it becomes cached until that page is reloaded/cache is emptied. I think that it works this way for all of the resource types I am using (sound files, scene files/models, textures, and images). However I looked into it a bit and read this doc https://doc.babylonjs.com/how_to/caching_resources_in_indexeddb Which makes me think that the resources are only cached if I declare it so in the manifest files. However this is an older version of babylonjs so maybe it is outdated? I also read this Which makes me a bit more confused, however it seems that the manifest is for .babylons only, or could i put that on all the files? So I was wondering is my understanding of how babylonjs caches, incorrect? How does babylonjs cache things (sound files, scene files/models, textures, and images)? If so do i just need to add a .manifest file to each resource I want cache? Any Ideas? Quote Link to comment Share on other sites More sharing options...
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