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setting a specific collision boundary of any game objects


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If I have a sprite or a shape or a graphic that is 100px in width & height, is it possible with Phaser to set the collision boundary of that game object at 90px, rather than at 100px?

[Yes, I want a little overlap before the object realizes its colliding with something else.] 

If so, which Phaser Class or Methods should I look into to give me that property?


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