BMWPilote Posted October 10, 2018 Share Posted October 10, 2018 I ask this weird question because on IPad, if we check the experimental webgl 2.0 option, we will get errors like "#version es 300, unsupported shader version". It really sucks but if we can just use the legacy glsl version, maybe it can just work. The problem is that if Babylon detects that the browser supports WebGL2.0, then it automatically convert the glsl syntaxes (except if we set the options disableWebGL2Support when creating Engine), . How can I force using Legacy Shader Syntaxes even with WebGL 2.0 on? Quote Link to comment Share on other sites More sharing options...
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