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Problem with physics


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Hello everyone :)

I found some problems with the use of phaser 3 (through node js) to apply physics on an initially static object that can be hit by other objects...
The object in question is a sprite to which a setCircle(20) has been set because the object is a sphere.
I tried everything, the setVelocity, setBounce, the setFriction, collision functions, angular adjustment functions and finally some formulas related to the tangent arc to apply/set the speed to the object in question according to the force that hits that object...

Did anyone find the same problem?

I am short of ideas and sincerely any help would be very appreciated :)

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