Jump to content

state and mask


Recommended Posts



I have a game state started with mask on one of my sprite. After switching to another state I get a black screen cover on top of the new state.


I'm switching it like this 


Solution was to remove/null out the mask reference before switching state.


Must be some issue with the "clearWorld" not properly handling mask

Link to comment
Share on other sites


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...