4ucai Posted February 21, 2014 Share Posted February 21, 2014 Hi, I have a game state started with mask on one of my sprite. After switching to another state I get a black screen cover on top of the new state. I'm switching it like this this.game.state.start("somestate")Solution was to remove/null out the mask reference before switching state. Must be some issue with the "clearWorld" not properly handling mask Link to comment Share on other sites More sharing options...
rich Posted February 21, 2014 Share Posted February 21, 2014 Interesting. I think it's more of an issue with Sprite.destroy not originally clearing the mask. It does now though Link to comment Share on other sites More sharing options...
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