oschakravarthi Posted October 18, 2018 Share Posted October 18, 2018 Hi, My application loads a scene (basically a 3d apartment) from a url. It has to automatically identify the floors and walls in that scene. I am trying to identify floorMeshes to enable teleport. I need to identify walls also from a given scene to let the user change its texture. I explored logic like, getting the sizes of each mesh and calculate its dimensions. If the position.z is 0 and its height is 0 then it is floor. If the height is >0 and thickness is 0 then it is a wall. Is there any much reliable way? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
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