Zephos Posted October 20, 2018 Share Posted October 20, 2018 Hi all, I have been having loads of fun with the new gizmos, but I discovered something very interesting. The position gizmo scales with distance from the camera, but that mechanism breaks when the camera has a parent it seems. I think it must be using the local position instead of the global position. Here is the PG: https://www.babylonjs-playground.com/#31M2AP#35 Just press any key to move the camera's parent and see how the gizmo fails to scale properly, and if you move it around it scale erratically. Also, if you start the camera with a different position vector it effects the scale too, to the point where a vector of 0,0,0 makes it disappear. Anyway, please let me know if this isn't a bug or if there is a work around. Thanks! Quote Link to comment Share on other sites More sharing options...
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