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About performance bottleneck


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On 10/26/2018 at 11:30 PM, Deltakosh said:

Probably because you are doing it a lot? How many objects?

Hum...yes, I have 80000 meshes. But the problem is that they are all static. I know that OpenGL is a state machine so that even they are all static, we need to feed the matrices...so is there any technique to improve the performance under such circumstance ?

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