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Sprites not showing up


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Hi, I'm trying use sprites but they are not showing up and no error is displayed.

this is the typescript code

o.spriteManager = new BABYLON.SpriteManager('circleManager', 'https://i.imgur.com/kzDwQjO.png', 2000, 512, o.scene);
o.spriteManager.renderingGroupId = 2;
const a = new BABYLON.Sprite('p01Circle ' + options.name, o.spriteManager);
// const a.stopAnimation();
// const a.cellIndex = 0;
a.width = 100000;
a.height = 100000;

And in this playground I have almost the same, but it's not working:

https://www.babylonjs-playground.com/#9RI8CG#33 (sprites demo playground but with the url changed)

this is the code on the playground, this one works

    var spriteManagerTrees = new BABYLON.SpriteManager("treesManager", "https://i.imgur.com/kzDwQjO.png", 2000, 512, scene);

    //We create 2000 trees at random positions
    for (var i = 0; i < 10; i++) {
        var tree = new BABYLON.Sprite("tree", spriteManagerTrees);
        tree.position.x = Math.random() * 100 - 50;
        tree.position.z = Math.random() * 100 - 50;
        tree.isPickable = true;
        tree.size = 10;

        //Some "dead" trees
        if (Math.round(Math.random() * 5) === 0) {
            tree.angle = Math.PI * 90 / 180;
            tree.position.y = -0.3;

What can I do to solve it?

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Okay, it seems the problem is on the rendering group. If I comment the 

        // spriteManager.renderingGroupId = 2

it works perfectly.

But I really need to be rendered the last thing, I need the sprite to be always over the meshes

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