GoshDarnGames Posted October 26, 2018 Share Posted October 26, 2018 (edited) Hi when I load the Babylon Playground WebVR Example I get the following warnings in the developer console: BJS - [13:51:04]: Missing button mesh with name: THUMBSTICK_PRESS BJS - [13:51:04]: Missing button mesh with name: SELECT BJS - [13:51:04]: Missing button mesh with name: GRASP BJS - [13:51:04]: Missing button mesh with name: MENU BJS - [13:51:04]: Missing button mesh with name: TOUCHPAD_PRESS When I press any buttons the scene freezes and I get this error message: SCRIPT5007: SCRIPT5007: Unable to get property 'unpressed' of undefined or null reference This seems to be caused by a messing mesh for the controller. I thought it was just my project at first but I'm having the same problem in the Playground Example. The Playground example is found here (It is the official WebVR example from the dropdown menu): http://www.babylonjs-playground.com/#TAFSN0#2 Can anyone confirm if they are having the same issue? The scene will load normally but if you press a button on the controller it freezes. Maybe some file is not accessible through the CDN. It worked fine for me previously. I am using Windows Mixed Reality through Microsoft Edge on windows build 1803. The problem occurs if I launch edge both through the desktop and inside the mixed reality portal. Thanks for any help! Edit: Note that the WMR controller mesh appears in the scene correctly. The crash happens when a button is pressed. Edited October 26, 2018 by GoshDarnGames Added extra detail Quote Link to comment Share on other sites More sharing options...
kcoley Posted October 26, 2018 Share Posted October 26, 2018 Pinging @trevordev Quote Link to comment Share on other sites More sharing options...
trevordev Posted October 26, 2018 Share Posted October 26, 2018 @GoshDarnGames Thanks for reporting this! The stable build should still work as a workaround for now, and this should be resolved by the result of this PR: https://github.com/BabylonJS/Babylon.js/pull/5429 Quote Link to comment Share on other sites More sharing options...
GoshDarnGames Posted October 26, 2018 Author Share Posted October 26, 2018 10 minutes ago, trevordev said: @GoshDarnGames Thanks for reporting this! The stable build should still work as a workaround for now, and this should be resolved by the result of this PR: https://github.com/BabylonJS/Babylon.js/pull/5429 Alright thanks! Quote Link to comment Share on other sites More sharing options...
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