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dynamic procedural texture


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I've got procedural textures working, but I'd like to have it dynamic / animated (basically transparent quads, blahblah). I'm comfortable with the shaders and no issue with the folder set up for the config / fx file, but don't quite follow why my shader isn't updating - is this expected behavior? Any advice on the best way to proceed? I'm sure I can just roll a custom shader and make all this work, I'm just wondering if that's the way the functionality is intended to be achieved. i.e. are procedural textures only run at initialization?

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