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Can a RenderTexture be larger than game size?


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Hi all,

I admit I may be misunderstanding how this is supposed to work, but I can't seem to make a RenderTexture that's larger than the game size. For example, if I define my game as being 800x600 and then create a RenderTexture that's 900x700, then anything drawn outside 800x600 won't render. Can anyone shed some light on this, please?


EDIT: Refer to this comment for demonstration of issue.

Edited by jorbascrumps
Added link to demo
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