Nodragem Posted October 28, 2018 Share Posted October 28, 2018 Hello, I am making a game that uses Blob tileset similar to that one: In order to make islands connected by bridges such as that: I would like to be able to control the width of the bridges at runtime (or at the time of loading the map) because of the requirement of my clients. I thought of using Blender's BlendShapes which I thought would be translated as MorphTarget in BabylonJS; but I don't see them in the compatibility list of the exporter: http://doc.babylonjs.com/resources/blender#blender-to-babylonjs-exporter Any alternative ideas? maybe bones or drivers? ideally, I would like to have a single value "path width" that I can modify with a slider to increase/decrease the width of my bridges. Quote Link to comment Share on other sites More sharing options...
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