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Using a texture atlas on a custom mesh (from Blender)


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I am trying to make 3D runes on which I draw a letter from the alphabet.

So basically, I have a texture atlas of letters similar to that one:



And I am trying to extract the letter A from the above texture and project it on the front face of that 3D rune (left is the UV map, right is the 3D view in Blender):



This is very close to what is achieved in this part of the documentation:


However, I am trying to do that on a custom mesh (in the doc, they used the MeshBuilder).

Any ideas of how I can do that? Thank you :D


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