dinos Posted October 29, 2018 Share Posted October 29, 2018 I am looking for a way to "import/convert" sophisticated vertex animations from Cinema 4D into Babylon. I have done so numerous times into Unity3D; for which the process is to [link to example Video]: bake the mograph etc animations into keyframes inside cinema 4d export as an FBX file which includes the point cache as an extra ".pla" file import it into unity (traditionally with a thrid party plugin called "mage fiers" and its "mega point cache" feature). However, unity3D will add native support for point cache animations in the upcoming release. Question How do you guys get Cinema 4D mograph animations into babylon? Is there maybe also another way? Could Babylon maybe add PLA-Support? That would unlock plenty of creative input. Old & Related Threads 2015 Cinema 4D PLA animation export 2017 Baking Effectors for Unity Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.