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How to use multiple shaders on a sprite.


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I'm using PIXI.js v4, and I've read the example of render plugin. And now I want to use shader on a sprite to get a new Texture, and then use another shader on the texture (several passes maybe).

So how can I do this? Is there any examples?

For filters I can use renderTargets generated by FilterManager. But for render plugins how can I combine the renderer with render texture?


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Either you have to generate texture before the render pass, either inside it.

Before render pass you can use same approach as for filters, "renderer.render(mySprite, myRenderTexture)"
Inside, you have to save "_activeRenderTarget" and rebind it like here: https://github.com/pixijs/pixi-display/blob/layers/src/Layer.ts#L37 . Use single-texture variant , pushTexture then popTexture.

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