Wormaus Posted November 1, 2018 Share Posted November 1, 2018 Hi. I've just started with BJS shortly (like many others before me ... ). At the first - yes i have read alot in documentations, samples, in this forum because i wanted to know, if its possible to do, what i want to do/try with BJS - The target, what i want to reach at first is: I want to "fly" around the "space" with my own keyboard controls/keys. The problem where i hang on at this moment is , i have to less knowledge of the possible base-functions and names of it, and how to use ist. I have a simple 3D scene, in it i tested serval cameras and other stuff, but didnt find the "one" cam, who already have all abilitys for a "6-DOF" movement. (6-DOF = "Six Degrees Of Freedom", means absolutly free movement, pitching, rolling, spinning, moving, sliding -unlimited.) ... but i think, the cam's can do it, it "simply" have to be defined by myself. (like modding the fly-cam or the free-cam, adding conrols, ... .) Q: What would be the most matching / usable cam for a 6-DOF-movement? The next is, i looked alot in documentation - like how to define controls ( http://doc.babylonjs.com/how_to/customizing_camera_inputs )- there are samples with "addGamepad()". There are other predefined things available like "addKeys" or "addKeyboard" , for keyboard inputs? - Is anywhere a list of base-deinitions for cam-movements, for banking/rolling, pitching, steering and so on, with samples ? Okay, thats alot questions for the first time ... but i have even more about it in my head . Quote Link to comment Share on other sites More sharing options...
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