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Screenshot not including 2D layer


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I'm having some trouble getting a 2D layer included in CreateScreenshotUsingRenderTarget.

CreateScreenshot includes a BABYLON.Layer background texture when a screenshot is created, however CreateScreenshotUsingRenderTarget leaves it as transparent.

Is there a way to get the background to draw for CreateScreenshotUsingRenderTarget?

I've created a playground to demonstrate: https://playground.babylonjs.com/#P70R9J#3


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Because CreateScreenshotUsingRenderTarget use render targets, you cannot capture features not rendered in the RT.

As you mentioned, you can use the CreateScreenshot function for that (and use the successCallback function to get the data back and why not store it into your own dynamic texture?)

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