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PBRMaterial - Intensity & Brightness of ReflectionTexture


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Hi, is it possible to change the "intensity" of a reflection texture?

I have an object with PBR Materials and a reflection texture from a dds-file (CubeTexture). If I switch off all lights in the scene, the texture is still shown. As a user, I would expect, that everything is "dark".

Is it possible to change the brightness / oapcity / intensity of a reflection Texture?


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I was trying to set scene.environmentTexture.level to 0 but only metallic materials fade in black, so here my solution, switch all PBRMaterials.environmentIntensity to 0:

for(let i=0; i < scene.materials.length; i++){
    scene.materials[i].environmentIntensity = 0;



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Ok, I thought your reflections comes from the envTexture, but actually you're using a specific reflectionTexture on your PBRMaterial, that's it?

In my playground above, lowering the envIntensity still works (cubemap on the cube): https://www.babylonjs-playground.com/index.html#K4S3GU#41

But you can also access to the cubemap intensity itself using its level:

yourMaterial.reflectionTexture.level = 0;



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