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How to skip a couple of game ticks?


microspace
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In my game, player moves automatically using tween, than it shoots a bullet also automatically. Camera is set to follow player, so during the tweening world view changes.

This causes the bullet to fly from the player too early, as if weapon chases the player during tweening and can't run after it. Here is example video of the bug. On the video we can see that bullet flies over barrel. But it must hit the barrel nad it does hit it sometimes.

So the question is, how to skip couple of game ticks before shooting, so that the weapon and the player settle down to one coordinate? Or is there something like "force update screen"?

 

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