Jump to content

Properly Changing Size of Pixijs Renderer


LlamaTrauma
 Share

Recommended Posts

Hello,

I am looking into game design, and decided to use the Pixi.js library for a project. The problem is that I am self-taught and unfamiliar with using Pixi. I am trying to resize a renderer created by the Pixi.autoDetectRenderer() method, but doing so messes up a simple background that I have loaded. I believe that the problem has to do with the order in which the program loads, because depending on how I open the website, the canvas may appear blank. When I attempt to load the website without resizing the canvas, the background loads well (when it loads at all). Any help would be appreciated. The small file containing my source code is attached. I apologize in advance for my ignorance!

 

javascriptSrc.txt

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...