Jump to content

Transparency again


MarianG
 Share

Recommended Posts

Hi. 
I don't want to be a pain, but there is no way to fix problem with transparency "by default"?
As example gltf viewer with 3js
image.png.49add63d97f1ea0de4279f7d6a7f8c51.pngimage.thumb.png.5edae9b1e3079f874a42afea5c389323.png
And our sandbox :( 
This was exported from 3dsMax, with Verge3D plugin.
It is hard to convince people to choose babylonjs if from begining their model doesn't look too good.


For me this problem was almost solved. See here. But still one problem, if zoom-in and rotate looks like the glass disapear
image.png.05aabd989bd9072ef30c184b800b5956.png
I tried all combinations from here, but I'm missing something.

 

Link to comment
Share on other sites

Oooooh, many thanks, finally is working as expected. I think I tried everything, only this trick with alphaIndex no. Many thanks again ?
Almost, at least standard meshes looks great, my problem is with transparent meshes:)) 
I mean, yes, once these rendering settings for transparent meshes are done, I think too it looks better ? 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...