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Dynamic Quality setting


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Is there a way to adjust some screen size resolution at runtime without changing the screen size from the game perspective for all the sprite coordinates  ? Basically if we have a game running at 2000x1024 screen resolution for high end machine and if we would like to downsize to 1000x512 render for low end computers without touching the game, can we achieve this by some smart setting ? Is the a master resolution scale somewhere in the game for the frame buffer ?

Please kindly advise

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