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Add BitmapData to cache


charlie_says
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I'm having difficulty manually adding bitmapdata to cache.

I can do this:

let _bmp = new Phaser.BitmapData(this.game, null, 100, 100, false);
_bmp.fill(255,125,0,1);

let tmp = new Phaser.Sprite(this.game, 100,100);
tmp.loadTexture(_bmp)
this.game.add.existing(tmp);

which, works fine.

But if I try this:

let _bmp = new Phaser.BitmapData(this.game, null, 100, 100, false);
_bmp.fill(255,125,0,1);

this.game.cache.addBitmapData('test', _bmp);

let tmp = new Phaser.Sprite(this.game, 100,100);
tmp.loadTexture('test')
this.game.add.existing(tmp);

nothing appears...

 

Any ideas where I'm going wrong? It generates the error Phaser.Cache.getImage: Key "test" not found in Cache.

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