IanGornall Posted November 28, 2018 Share Posted November 28, 2018 Hi game creators, I am trying to learn phaser 3. I am having issues with my sprite falling through tiles at high velocities. I am using arcade physics with a high gravity setting. Note: When the character jumps full height and then falls to the same level he jumped from, he falls through the object he was standing on. When he falls a shorter distance, this is not an issue, so I believe it has to do with velocity. This is my game: https://iangornall.github.io/ninja-game/ This is the code: https://github.com/iangornall/ninja-game Is there a way to set the collision so that it occurs even at high velocities? Link to comment Share on other sites More sharing options...
IanGornall Posted November 28, 2018 Author Share Posted November 28, 2018 Hey. Quick update, I fixed this by setting tileBias to 64 in the arcade physics config object. Its default is 24. Just in case anyone runs into similar issues. samme 1 Link to comment Share on other sites More sharing options...
Recommended Posts