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Falling through tiles


IanGornall
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Hi game creators,

I am trying to learn phaser 3.

I am having issues with my sprite falling through tiles at high velocities.  I am using arcade physics with a high gravity setting.

Note: When the character jumps full height and then falls to the same level he jumped from, he falls through the object he was standing on.  When he falls a shorter distance, this is not an issue, so I believe it has to do with velocity.

This is my game: https://iangornall.github.io/ninja-game/

This is the code: https://github.com/iangornall/ninja-game

Is there a way to set the collision so that it occurs even at high velocities?

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