BritneyWatch Posted November 28, 2018 Share Posted November 28, 2018 I understand that in Babylon.js, you have to put lights for shadings and well....3D effect in general. But say I want to save up all the processing time and do away with having to calculate lights altogether and I already have my scene with all the lighting information baked in the texture. In Blender such a texture would be called emissive, in 3DS Max, it will be standard material with full illumination. How or what is the way to implement such a simplistic texture in Babylon.js to save up lighting calculation time ? Quote Link to comment Share on other sites More sharing options...
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