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Overlap is not working. I am trying to kill enemy1 with bullets.


phaserRr
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I am adding overlap in create function for bullets group and enemy1 sprite. I try many different variations but it either does not worked or throwed an error.

this.physics.add.overlap(enemy1, bullets, killEnemy, null, this);
function killEnemy(enemy1, bullet){
  enemy1.visible = false;
  enemy1.active = false;
}

 

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