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[1.1.3] Changing the sprite.anchor changes the srpite.body for collisions?


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I have a rectangular sprite with an anchor.setTo(0, 5). And when I do physics.overlap() I get weird results (the callback is called even when there is absolutely no overlap). If I remove the anchor.setTo(0, 5), it works properly.


Does it mean that changing the sprite.anchor also changes the sprite.body? If so, how can I fix it?



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