bigopon Posted December 6, 2018 Share Posted December 6, 2018 From the official examples of Babylon, it seems to me that in order to add a node (Camera, light, mesh...) to a scene, you have to do it during constructor: new Class(..,.., pre-created-scene) Is there a way to do it the normal way: creating a node separately and then later add it to the scene via a method: scene.addNode(cam) Quote Link to comment Share on other sites More sharing options...
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