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Fading mesh color on edges


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I have a mesh, that I would like to colour in a way, that the colour fades out near the edges.

The sandbox: https://codesandbox.io/s/zw63povrz4

My current approach uses canvas, to first draw the color texture and then drawing an opacity layer that will fade the colour out.

Expected resulthttps://i.imgur.com/YUCicAf.png

My questions:

  1. Is there an easier method to do this.
  2. In my current approach
    1. The texture does not fit on the mesh, which means the mesh does not show any fading out, as can be seen in canvas on the side.
    2. How can that be fixed?



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