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using multiple scenes

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I'm using multiple scenes and trying to get a Heads Up Display (HUD) that is always active. I'm also using a sprite with anims. however, when I load the sprite into the scene, I get an error coming from animation.


here's my HUD class:

export default class HUDScene extends Phaser.Scene {
    constructor() {
        super({ key: "HUD", active: true });

 and in my create method I'm just doing a simple constructor call

        this.HUD = new HUD(this.matter.world, 0, 0);

Is there another way to accomplish this? or, what am I missing/doing wrong?

the animations work in my 'gameScene' but not in the -always active- HUD scene...


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