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My "sprite" doesn't show it's given texture


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I have made an external file with a class which extends on phaser's Sprite class.

Now I gave it a texture (texture works on normal phaser sprites) but this texture won't show on screen within my project.

Anyone out there who can help me out?



The Town.scene.js file is the scene which I use.

The NPC file is the own made Phaser Sprite Object

The Sprite class is the file I extends the NPC object on.




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After some research I came to a post with the following codepen:


(Thank you samme) :D

I learned to use the function add.existing to add my objects made from the Phaser.Class method to my scene.

Doing it this way somehow does make use of the given Texture.


Still my Question remains, why didn't my other option work?

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