Moguai Posted February 15, 2019 Share Posted February 15, 2019 Hello all, I played a little bit with Pixijs, started a small game (added a char, some floor tiles, collision, movement, a node server which provides all level and char information by Json etc.). So now the basics are running and I need some advice to go further: I've seen different GUI tools like pixi-ui and EZGUI, but the github repos are quite old and I don't know if they are still supported, and much more important if they are compatible with pixi v5? At the moment I try to do everything in basic typescript, to keep dependencies quite small, which is fine so far. I thought to use Angular on top, but I don't see the advantage at the moment to use angular or react here. So my questions are: 1 .are the above mentioned GUI tools still up-to-date/compatible with pixi V5? Or are there any alternatives? 2. Concerning frameworks like Angular etc: I see that you can use it to create DOM elements in front of the canvas, but I tend to add everything to the canvas itself and don't use any extra DOM elements . Are there are any suggestions concerning handling/performance/use cases where extra frameworks make sense etc. (for sure it is easier to add DOM elements instead of elements in canvas...) I have no problem to create some basic elements (button, textbox etc.) myself, but I think this work has already be done and I want to safe time, but at the moment I've lost the overview a little bit which makes sense or not. Any idea/advice would be helpful even as I know that it depends on game type! Regards Moguai Quote Link to comment Share on other sites More sharing options...
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