Michael B Posted March 22, 2019 Share Posted March 22, 2019 I'm seeing some significant aliasing artifacts when a DropShadowFilter is applied to a sprite, unless cacheAsBitmap=true. Normally wouldn't be a problem as I'd just cache it as a bitmap, however I'm seeing some display bugs related to using it. 1) has cacheAsBitmap=false, no shadows 2) has cacheAsBitmap=true, drop shadow 3) has cacheAsBitmap=false, drop shadow Am I doing something wrong or do I need to do my own shadows? Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.