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getLocalBounds() of Container with ParticleContainers inside


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Hi all,

We are drawing ~10k  interactive sprite circles. We are grouping them in separate PIXI.Containers (sectors). Inside those we do another grouping, this time we use particleContainers to speed up with sprites inside. The problem is - when I try to calculate local bounds of sector container which is certainly filled with particle containers and with sprites  - it returns width = 1, height  = 1. Can it be the case because of particleContainers?  Thanks!

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Yep, updateTransform() is blocked for particleContainer children, and its not possible to determine bounds because of that.


Its not a miracle container, its a thing that throws out many features in favor of faster rendering.

Its strange that calculateBounds() isnt blocked there, it should be.

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