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Moving Camera and Moving World


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I am not sure if this is a bug. I am trying to increment both the position of the world camera and want to move all their displayed object

update: function () {        this.game.world.y = 100;        console.log(this.game.world.y);},

The position of the world is changed but the world did not move

update: function () {        this.game.camera.y += 1;        console.log(this.game.camera.y);},

This time, the camera only results to zero. I have tried moving the camera with Phaser 1.1.3 and it works. I am curious why this approach is not working for 1.2.



Thank you :)

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