Jump to content
This forum will be closing down. Please move to the respective dedicated project forums.

file structure for zelda- and pokemon-like games


paede
 Share

Recommended Posts

So lets say I want to make a pokemon game, how would I split my code into different files?

My guess is, that you would make a scene for each area of the map (routes, cities, buildings), but how would you keep the same player code for each scene?

Could someone show me an example of a big Phaser 3 game, with Levels or a big map, so I can copy the structure?

Thanks in advance

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...