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Best way to have lots of sprites while keeping a good FPS?


NotSteve
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Rendering performance has improved a lot for the next version, and you've also got access to Pixi's new SpriteBatch feature as well. So you can either hang tight for a couple of weeks for official release, or test it out now in the 1.2 branch. Beyond that it's common sense really re: speed - re-use textures where possible, kill off-screen or culled sprites, pool your objects, etc.

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