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Positioning to bottom pixi.container

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Another (i don't know if it's stupid) question.

My project work fine on desktop and mobile except portrait mode 😶😁

For example, on samsung S6 the footer object it's well positioned, but not on big screen like iphone XS or S8

I'm using coordinate *.position.x or position.y to move this container, but what is the best practice to implement it?

I mean, it's not like website with align top or align bottom

Thanks for your reply


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You could adjust the pivot or anchor points to change how object aligns. For example to align a sprite to the middle & bottom of the screen you could say:

sprite.anchor.set(0.5, 1);
sprite.x = renderer.screen.width/2;
sprite.y = renderer.screen.height;

Without seeing the exact problem it's hard to say what is the correct way to fix it.

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is there some way to convert position value in pixel?

For example i know what is the dimension of screen in pixel, i could convert this value in "pixi unit", so moving y value

is it a wrong idea?

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look, there are two approaches:

1. fix canvas size like in , please clone it and try

2. resize canvas that way pixi pixel is the same as screen BUT change `stage.scale` that way your stage fits the screen. In local coords of that stage you can use your units.

Try both approaches, then take pen and paper and try to understand how it works and what does suit you.

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