Jump to content

SpineBoy Mouse Track


Recommended Posts


It should be something like that :


// 0. Listen which Pixi mouse event that you want (here PointerDown)
stage.onPointerDown = (pixiEvent) => {
    // 1. Get the bone/constraint that you want to move using mouse         
    const target = mySpineObject.skeleton.findBone("target");

    // 2. Modify it's coordinate with the mouse event of pixi
    target.data.x = pixiEvent.data.global.x;
    target.data.y = pixiEvent.data.global.y;

Not test..

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...