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Performance - deactivate sprites outside the canvas drawing area

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I'm working on a platform game and I have a question.

If I have a map of sprites-objects in the game outside the field of view, should I deactivate these objects and activate them when they are seen? If so, what is the best, optimum way to deactivate sprites outside the drawing area? sprite.alpha = 0; and sprite.animations.stop (); ? Or other idea?

I am trying (in the loop forEach for sprite vs player) something like this:


// [...] main game loop   

    // loop for sprite example
         if(player.position.x>sprite.position.x-game.width/1.5 &&
              player.position.x<sprite.position.x+game.width/1.5 &&
              player.position.y>sprite.position.y-game.height/1.5 &&
              player.position.y<sprite.position.y+game.height/1.5) {
              if(!sprite.alpha) {
          } else {
      }, this, true);


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