Jump to content

Can't collide with tileSprite?


Recommended Posts

I've seen this post and this issue, but I can't tell from either of this if this is something that should work; apologies if I've overlooked something.


I have a tileSprite as a scrolling 'ground' and a sprite as the 'player':

	function create() {		bgGrd = game.add.tileSprite(0, 584, game.stage.bounds.width, 16, 'ground');		bgGrd.body.immovable = true;		ply = game.add.sprite(game.world.centerX, 220, 'ply');		ply.body.gravity.y = 600;		ply.body.collideWorldBounds = true;	}	function update() {		bgGrd.tilePosition.x -= 2;		game.physics.collide(ply, bgGrd);	}

The player drops to the bottom of the stage, passing the top of the 'ground'. Am I doing something wrong here (eminently possible, it's all very new to me!)?





Link to comment
Share on other sites


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...