soylomass 4 Posted October 5, 2019 Report Share Posted October 5, 2019 beginTextureFill works perfectly when using a single sprite, but as soon as I use a sprite from a spritesheet, it doesn't work correctly anymore (it shows the rest of the spritesheet, instead of only repeating the frame). Is this a bug or a limitation? Quote Link to post Share on other sites
ivan.popelyshev 1082 Posted October 6, 2019 Report Share Posted October 6, 2019 Its a limitation, yes, we dont have tilingsprite shader for graphics yet. Quote Link to post Share on other sites
ivan.popelyshev 1082 Posted October 6, 2019 Report Share Posted October 6, 2019 Also, REPEAT only works on pow2 textures. In webgl2 it can work with non-pow2 but you have to switch special setting in pixi to enable that, something like "PIXI.settings.MIPMAP_MODE = PIXI.MIPMAP_MODES.ONl" Quote Link to post Share on other sites
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