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PIXI 5 beginTextureFill vs PIXI 4 Texture Mesh


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In my game I'm using Pixi 4 using this method (https://www.html5gamedevs.com/topic/39049-drawing-huge-objects/?tab=comments#comment-223277) to create textured polygons. I do it by dividing the polygons in triangles, then creating meshes with DRAW_MODES.TRIANGLES. It works on both WebGL and Canvas.

In Pixi 5 we can just create a Graphics object and draw the textured polygon with beginTextureFill and drawPolygon.

What is the most performant way? Does Pixi 5 method work in Canvas too?

Thanks in advance.

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7 minutes ago, ivan.popelyshev said:

no, we didnt add fallback yet

I was 1 minute away from doing the migration to PIXI v5 until this ? But maybe I should still do it, and use both methods depending on the user's device.

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